Gunner · Mossberg 500AT
Gunner · Mossberg 500AT
Shoot laser, deal 180% damage to all targets in a line.
Decrease their AP by 20% for 4 sec.
Cooldown: 40 sec.
Gunner · Landmine Dual Guns
Gunner · Landmine Dual Guns
Teleports to the specified location, planting land mines along the way.
Land mines explode when enemies pass over them, dealing 200% damage.
Cooldown: 35 sec.
Gunner · Thermal Dual Guns
Gunner · Thermal Dual Guns
Shoots enemy, dealing 260% damage and stunning the target for 0.5 sec.
Lures the target to attack the ally with the highest DP.
Cooldown: 25 sec.
Gunner · Pirate's Musket
Gunner · Pirate's Musket
Attacks a single target, dealing 240% damage and knocks him back.
Cooldown: 40s.
Gunner · Mauser
Gunner · Mauser
Attacks a single target, dealing 200% damage and slows target by 50% for 6s.
Cooldown: 35s.
Gunner · Suppressing Fire
Gunner · Suppressing Fire
Randomly attacks 24 times, dealing 15% damage each time (for a total of 360%).
Cooldown: 45 sec.
Gunner · Bust Shot
Gunner · Bust Shot
Deals 400% damage and slows him down by 60% for 8s.
Cooldown: 30s.
Gunner · Bullet Rain
Gunner · Bullet Rain
Shoots in the air, dealing 4 waves of damage (for a total of 288%) to all targets in a round area.
Cooldown: 40 sec.
Gunner · Gifts
Gunner · Gifts
Bullet Storm
Damage dealt by "Bullet Rain" Increases by 116%.
Accelerated Shooting
Cooldown of "Bullet Rain" decreases by 20%.
Purgatory Fire
When equipped with a shotgun, the fire area from "Bullet Rain" increases, attacking more enemies.
When equipped with dual guns, each wave of "Bullet Rain" decreases enemies' movement speed by 25% for 8 sec.
Heavy Firepower
Damage dealt by "Suppressing Fire" Increases by 90%.
Bullet Time
Cooldown of "Suppressing Fire" decreases by 20%.
Suppressing Fire
When equipped with a shotgun, knocks enemies back when using "Suppressing Fire".
When equipped with dual guns, using "Suppressing Fire" can move.
Deadly Sniper
Damage dealt by "Bust Shot" Increases by 120%.
Quick Reload
Cooldown of "Bust Shot" decreases by 20%.
Add Fuel to the Fire
Increases AP by 20% after using any skill.
Strike Home / Hit Where It Hurts / Go For the Throat
hen equipped with dual guns, your attack reduces enemies 5 / 10 / 15% DEF for 2 sec.
Euthanasia / Requiem / Dirge
When equipped with a shotgun, normal attacks decrease targets' healing received by 10 / 15 / 20% for 2 sec.