Superboy · Wind Arm
Superboy · Wind Arm
Throws a storm ball, dealing 170% damage to enemies in a round area,
knocking them back, decreasing their movement speed by 30% for 5 sec.
Cooldown: 40 sec.
Superboy · Lightning Arm
Superboy · Lightning Arm
Throws multiple lightning balls, dealing 135% damage to all enemies,
decreasing their movement speed by 40% for 5 sec.
Cooldown: 40 sec.
Superboy · Leeching Capsule
Superboy · Leeching Capsule
Deals 400% damage and leeches HP equal to 30% of damage dealt to heal the ally with the least HP.
Cooldown: 30 sec.
Superboy · Magnetic Imprisonment
Superboy · Magnetic Imprisonment
Deals 400% damage and roots the target for 5 sec and stun him for 1 s.
Cooldown: 30 sec.
Vampire · Hunter's Claws
吸血鬼·猎人铁爪介绍。
Marks a target for 4 sec.
Allies recover 5% of HP upon attacking this target.
Cooldown: 40 sec.
Vampire · Blood Tide
Vampire · Blood Tide
Deals 300% damage to all surrounding enemies.
Attacks all enemies upon using this skill after charging, dealing 300% damage.
Cooldown: 35sec.
Magician · Demonic Bat
Magician · Demonic Bat
Uses magic to summon a bat (lasting for (20 sec) with 60% of Magician's attributes.
The bat's attacks stun targets and heal the ally with the least HP, recovering the ally's HP by 10% of the bat's AP.
The bat explodes after 3 attacks, dealing 300% damage to surrounding enemies.
Cooldown: 40 sec.
Magician · Gifts
Magician · Gifts
Speedy Puppet Doll
Reduces Puppet Doll's cooldown by 5 sec.
Enhanced Puppet Doll
Increases the summoned Puppet Doll's AP by 20%.
Puppet Soldier
When equipped with cards, summons two puppets with 60% of the magician's attributes.
When equipped with a magic wand, the puppet's attacks heal the ally with the least HP.(10%AP)
Enhanced Healing Wand
Increases the summoned Healing Wand's AP by 20%.
Speedy Healing Wand
Reduces Healing Wand's cooldown by 5 sec.
Speed Wand
When equipped with cards, increases ATK SPD of allies healed with the crystal wand by 10% for 5 seconds.
When equipped with a magic wand, increases DP of allies healed with the crystal wand by 10% for 5 seconds.
Enhanced Demonic Bat
Increases the bat's AP by 20%.
Speedy Demonic Bat
Reduces Demonic Bat's cooldown by 5 sec.
Berserker Bat
When equipped with cards, increases the bat's damage by 40%.
When equipped with a magic wand, increases the bat's healing effect by 10%.
Magic Legion
Increases all summoned units' attributes by 5%.
Illusionist
For every summoned unit present, increases the magician's AP by 5%.
Sixth Sense I / II / III
When equipped with a magic wand, each skill cast recovers all allies' HP by 10 / 15 / 20%AP.
Toxic Puppet I / II / III
When equipped with a magic wand, summoned units poison enemies, dealing 25 / 50 / 100% damage within 5 sec.
Charlier Cut I / II / III
When equipped with cards, increases summoned units' critical damage by 10 / 20 / 30%.
Cross Force I / II / III
When equipped with cards, summoned units' attacks have a 5 / 10 / 15% pierce effect that lasts 2 seconds.
Magician · Magic Cards
Magician · Magic Cards
Generates a magic circle on the ground, dealing 150% damage.
For every enemy killed inside the magic circle, summons a skull with 25% of the magician's attributes (20 sec).
Cooldown: 40 sec.