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Superboy · Wind Arm

Superboy · Wind Arm

Throws a storm ball, dealing 170% damage to enemies in a round area,

knocking them back, decreasing their movement speed by 30% for 5 sec.

Cooldown: 40 sec.

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Superboy · Lightning Arm

Superboy · Lightning Arm

Throws multiple lightning balls, dealing 135% damage to all enemies,

decreasing their movement speed by 40% for 5 sec.

Cooldown: 40 sec.

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Superboy · Leeching Capsule

Superboy · Leeching Capsule

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Deals 400% damage and leeches HP equal to 30% of damage dealt to heal the ally with the least HP.

Cooldown: 30 sec.


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Vampire · Hunter's Claws

吸血鬼·猎人铁爪介绍。

Marks a target for 4 sec.

Allies recover 5% of HP upon attacking this target.

Cooldown: 40 sec.

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Vampire · Blood Tide

Vampire · Blood Tide

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Deals 300% damage to all surrounding enemies.

Attacks all enemies upon using this skill after charging, dealing 300% damage.

Cooldown: 35sec.


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Magician · Demonic Bat

Magician · Demonic Bat

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Uses magic to summon a bat (lasting for (20 sec) with 60% of Magician's attributes.

The bat's attacks stun targets and heal the ally with the least HP, recovering the ally's HP by 10% of the bat's AP.

The bat explodes after 3 attacks, dealing 300% damage to surrounding enemies.

Cooldown: 40 sec.


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Magician · Gifts

Magician · Gifts

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Speedy Puppet Doll

Reduces Puppet Doll's cooldown by 5 sec.

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Enhanced Puppet Doll

Increases the summoned Puppet Doll's AP by 20%.

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Puppet Soldier

When equipped with cards, summons two puppets with 60% of the magician's attributes.

When equipped with a magic wand, the puppet's attacks heal the ally with the least HP.(10%AP)

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Enhanced Healing Wand

Increases the summoned Healing Wand's AP by 20%.

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Speedy Healing Wand

Reduces Healing Wand's cooldown by 5 sec.

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Speed Wand

When equipped with cards, increases ATK SPD of allies healed with the crystal wand by 10% for 5 seconds.

When equipped with a magic wand, increases DP of allies healed with the crystal wand by 10% for 5 seconds.

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Enhanced Demonic Bat

Increases the bat's AP by 20%.

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Speedy Demonic Bat

Reduces Demonic Bat's cooldown by 5 sec.

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Berserker Bat

When equipped with cards, increases the bat's damage by 40%.

When equipped with a magic wand, increases the bat's healing effect by 10%.

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Magic Legion

Increases all summoned units' attributes by 5%.

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Illusionist

For every summoned unit present, increases the magician's AP by 5%.

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Sixth Sense I / II / III

When equipped with a magic wand, each skill cast recovers all allies' HP by 10 / 15 / 20%AP.

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Toxic Puppet I / II / III

When equipped with a magic wand, summoned units poison enemies, dealing 25 / 50 / 100% damage within 5 sec.

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Charlier Cut I / II / III

When equipped with cards, increases summoned units' critical damage by 10 / 20 / 30%.

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Cross Force I / II / III

When equipped with cards, summoned units' attacks have a 5 / 10 / 15% pierce effect that lasts 2 seconds.


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Magician · Magic Cards

Magician · Magic Cards

Generates a magic circle on the ground, dealing 150% damage.

For every enemy killed inside the magic circle, summons a skull with 25% of the magician's attributes (20 sec).

Cooldown: 40 sec.

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